Texture Compression Formats

Understand common compressed texture formats, where they are used, and which online tool page matches each workflow.

Common formats

  • ASTC: common on mobile GPUs, with high quality and flexible block sizes.
  • KTX2: modern Khronos container for universal GPU texture distribution.
  • DDS: common in DirectX and game workflows, spanning BC1 through BC7.
  • PVR / PKM / KTX: focused on PowerVR, ETC, and legacy Khronos container scenarios.

Quick entrypoints

Use these links to jump directly to the viewer, converter, and format pages for each workflow.

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