Texture Compression Formats

Understand common compressed texture formats, where they are used, and which online tool page matches each workflow.

Common formats

  • ASTC: common on mobile GPUs, with high quality and flexible block sizes.
  • KTX2: modern Khronos container for universal GPU texture distribution.
  • DDS: common in DirectX and game workflows, spanning BC1 through BC7.
  • PVR / PKM / KTX: focused on PowerVR, ETC, and legacy Khronos container scenarios.

Quick entrypoints

Use these links to jump directly to the viewer, converter, and format pages for each workflow.

Related searches

Texture Compression Formats | Compressed Texture Format Guide