Texture Compression Formats
Understand common compressed texture formats, where they are used, and which online tool page matches each workflow.
Common formats
- ASTC: common on mobile GPUs, with high quality and flexible block sizes.
- KTX2: modern Khronos container for universal GPU texture distribution.
- DDS: common in DirectX and game workflows, spanning BC1 through BC7.
- PVR / PKM / KTX: focused on PowerVR, ETC, and legacy Khronos container scenarios.
Quick entrypoints
Use these links to jump directly to the viewer, converter, and format pages for each workflow.