Blog
Articles about texture compression formats, techniques, and best practices
What Is Texture Compression? GPU Formats Explained
Learn how texture compression reduces GPU memory, bandwidth, and download size, plus when to use ASTC, BCn/DDS, ETC, PVRTC, KTX2, or Basis Universal.
PKM and ETC Format: Complete Guide
A comprehensive guide to PKM container format and ETC/ETC2 compression: format structure, versions, advantages, and practical usage.
ASTC Format: The Ultimate Texture Compression Guide
A comprehensive guide to ASTC (Adaptive Scalable Texture Compression): flexible block sizes, quality levels, advantages, and practical applications.
Basis Universal: The Complete Guide to Universal Texture Compression
A comprehensive guide to Basis Universal: universal transcoding format, ETC1S/UASTC compression modes, cross-platform compatibility, and practical implementation.
DDS Format: The Complete Guide to DirectX Texture Compression
A comprehensive guide to DDS (DirectDraw Surface) format: BCn compression algorithms, file structure, hardware acceleration, and practical applications.
PVR Format: The Complete Guide to PowerVR Texture Compression
A comprehensive guide to PVR (PowerVR) format: PVRTC compression algorithms, iOS mobile optimization, file structure, and practical applications.
KTX Format: The Complete Guide to Khronos Texture Container
A comprehensive guide to KTX (Khronos Texture) format: KTX1 vs KTX2, supported compression formats, file structure, metadata, and modern graphics applications.
KTX2 Format: The Future of Modern Texture Compression
Complete guide to KTX2 (Khronos Texture 2.0) format: Basis Universal supercompression, DFD system, modern GPU support, and why it's the standard for Vulkan and WebGPU applications.
Article Categories
Basics
Fundamental concepts and introduction to texture compression
Formats
Deep dive into specific compression formats and their use cases
Optimization
Performance optimization and best practices