KTX2 to DDS Converter Online

Convert KTX2 textures to DDS in your browser with BC1, BC3, and BC7 output modes.

Related Resources

1Select KTX2 file
2Choose DDS output
3Preview and download

Upload a KTX2 file

- Accepts .ktx2 and .ktx source files.

- V1 converts only the top-level 2D image and does not preserve mipmaps or container metadata.

Features

Real KTX2 to DDS conversion

Convert the top-level 2D KTX2 image directly to DDS without exporting PNG first.

BC7 by default

Keep BC1, BC3, and BC7 as target modes while defaulting to BC7 for higher quality DDS output.

Browser-side processing

Source decode, preview, and target encode all run locally in the browser.

Preview export stays separate

PNG remains the preview export format while DDS is downloaded as the actual target file.

Clear error boundaries

When DDS target formats require 4x4-aligned dimensions, the tool fails clearly instead of padding or resizing.

Built for DirectX workflows

Move KTX2 assets into DDS/BCn pipelines for desktop and game-engine validation.

How to Use

1

Select KTX2 file

Upload a KTX2 file

2

Choose DDS output

BC7 is the default. Inputs with dimensions not divisible by 4 fail immediately without resize or padding.

3

Preview and download

Preview the source texture, run the KTX2 to DDS conversion, and download the output file.

4

Open DDS viewer

If needed, open the generated file in the DDS viewer for verification.

FAQ

Upload a `.ktx2` or `.ktx` file, preview the decoded source texture in the browser, and download the converted DDS output.

The current target modes are BC1, BC3, and BC7, with BC7 as the default.

DDS BC1, BC3, and BC7 are 4x4 block formats. If the decoded top-level image is not divisible by 4 in both dimensions, this version fails immediately.

No. V1 converts only the top-level 2D RGBA image and does not preserve mipmaps, array layers, cubemaps, or container metadata.

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