Online KTX Converter & Compressor - Convert PNG to KTX Free

Convert PNG and JPG images to Khronos Texture (KTX 1.0) format online. Encode 2D textures for OpenGL and Vulkan with ETC, ASTC, BCN, or PVRTC compression directly in your browser without uploads.

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1Step 1: Select Image
2Step 2: Adjust Settings
3Preview, Encode & Download

Step 1: Select Image

Drag and drop an image here

or

Browse Files

HDR input note

HDR, EXR, and UltraHDR JPEG files can be used as inputs. Most current output paths still tone map into the RGBA8 encode pipeline; use DDS BC6H, KTX2 RGBA16F, or KTX2 RGBA32F when you need to preserve HDR source data as much as possible.

Features

Multiple Compression Formats

Support for ETC, ASTC, BCN, and PVRTC compression algorithms

No Upload Required

All processing happens in your browser using WebAssembly

High Quality

Professional-grade compression with quality presets

Fast Processing

Optimized WebAssembly modules for quick encoding

Format Information

Detailed compression statistics and file information

OpenGL & Vulkan Pipeline Standard

Outputs standard KTX containers ready for OpenGL, OpenGL ES, and Vulkan desktop and mobile 3D pipelines.

How to Use

1

Upload Image

Drag and drop or browse to select an image file from your computer

2

Choose Format

Select the appropriate compression format for your target platform

3

Configure Settings

Adjust compression settings if needed for your specific requirements

4

Download KTX

Click download to save your compressed KTX texture file

Frequently Asked Questions

KTX supports ETC1/ETC2 for mobile, ASTC for modern platforms, BCN for desktop, and PVRTC for iOS devices.

No, all processing happens in your browser using WebAssembly. Your files never leave your computer.

You can upload PNG, JPEG, WebP, GIF, BMP, and other common image formats supported by your browser.

PVRTC compression requires power-of-2 square dimensions (64x64, 128x128, etc.) for optimal compression.

This tool encodes standard 2D KTX 1.0 container files with a single base mip level. Automatic mipmap pyramid generation is not performed during KTX 1.0 encoding; multi-level mip chains should be generated within your offline texture pipeline or game engine if required.

KTX 1.0 is the classic Khronos container designed for direct GPU binding in OpenGL/Vulkan, storing raw GPU blocks (such as ETC or BCn); KTX 2.0 adds Basis Universal supercompression for ultra-compact web distribution and runtime transcoding. For Web3D (Three.js/Babylon.js), choose KTX2; for traditional OpenGL game engines, KTX 1.0 remains the reliable baseline.

Online KTX Converter & Compressor - Convert PNG to KTX Free