Online PVR Viewer & Converter - Open .pvr Files & Convert to PNG Free
Free online PVR viewer and decoder. Open PVR v3 and supported legacy PVR v2 textures in your browser, inspect channels and metadata, and export PNG previews. Supported HDR assets retain typed pixels; PNG previews do not preserve HDR values. Unsupported formats and semantic combinations are rejected.
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Upload PVR File
Drag and drop a PVR file here
or
Key Features
Asset Topology & Multi-Version Support
Inspect modern PVR v3 files across subresources like mip levels, cubemap faces, texture arrays, and 3D depth slices where present. For legacy PVR v2 files, support is limited to recognized legacy formats and topologies, conditioned on the subresources that file actually supports.
Browser-Based Decoding
All decoding happens locally in your browser using WebAssembly
Channel Inspection
View individual RGBA channels separately for detailed texture analysis
No File Upload
Your .pvr files never leave your device - complete privacy
Zoom Controls
Zoom in/out to inspect texture details at different scales
PNG Export
Export decoded textures as standard PNG files for editing or archiving
How to Use
Upload PVR File
Drag and drop or click to select a .pvr file (modern PVR v3 or supported legacy PVR v2) from your computer
View Decoded Image
The WebAssembly decoder parses container headers and displays the texture preview locally in your browser
Inspect Details
Use channel filters and zoom controls to examine the texture in detail
Export if Needed
Download the decoded texture as a PNG file if required
Frequently Asked Questions
A .pvr file is a texture container originally created by Imagination Technologies for PowerVR GPUs and classic mobile 3D games. You can open and view .pvr files directly in your browser with our online PVR viewer, inspect RGBA channels, browse supported subresources, and export decoded preview images to PNG without installing desktop PVRTexTool software.
No, all decoding happens locally in your browser. Your files never leave your device, ensuring complete privacy and security.
Channel filters let you view individual color channels (R, G, B, A) separately, which is useful for inspecting texture data like normal maps or packed textures.
You can export the decoded preview as a standard PNG image. Note that PNG export outputs decoded raster pixels of the active subresource; it is not a lossless reconstruction of the original image if the source PVR used lossy compression like PVRTC or ETC.
Yes. The Asset workspace lets you inspect supported subresources (such as mip levels, cubemap faces, texture arrays, and 3D depth slices where supported by that file's version and layout), and export the current view or logical RGBA pixel archive.
Any modern browser with WebAssembly support can run the decoder, including Chrome, Firefox, Safari, and Edge.