Mobile and desktop outputs
Routes mobile work to ASTC and desktop work to DDS BCN formats commonly used in engine pipelines.
Unity texture pipeline
Start from PNG, JPG, TGA, TIFF, HDR, or EXR and route the asset to ASTC, DDS, or KTX2 outputs that fit mobile, desktop, and HDR Unity builds.
Tool entry
Use platform presets for the common route, or open a specific encoder when you already know the target container.
Routes mobile work to ASTC and desktop work to DDS BCN formats commonly used in engine pipelines.
Points HDR and EXR source files toward BC6H-capable DDS or KTX2 workflows.
Source images are loaded and encoded in the browser through the same real encoders used by the format pages.
Select the target platform, upload a source image, and export a Unity-friendly texture container.
Choose mobile, desktop, web, or HDR based on the Unity build you are preparing.
Use a PNG, JPG, TGA, TIFF, HDR, or EXR source supported by the converter.
Encode with the preset and download ASTC, DDS, or KTX2 output for engine import.
ASTC is the usual starting point for modern mobile devices, with block size and quality adjusted for your content.
Yes. HDR and EXR sources can use HDR-oriented presets such as DDS BC6H or KTX2 BC6H where supported.
No. The conversion workflow runs locally in the browser with WebAssembly encoders.