Unity texture pipeline

Convert textures for Unity targets

Start from PNG, JPG, TGA, TIFF, HDR, or EXR and route the asset to ASTC, DDS, or KTX2 outputs that fit mobile, desktop, and HDR Unity builds.

Tool entry

Choose a Unity texture workflow

Use platform presets for the common route, or open a specific encoder when you already know the target container.

What this page covers

Mobile and desktop outputs

Routes mobile work to ASTC and desktop work to DDS BCN formats commonly used in engine pipelines.

HDR path

Points HDR and EXR source files toward BC6H-capable DDS or KTX2 workflows.

Local conversion

Source images are loaded and encoded in the browser through the same real encoders used by the format pages.

How to use it

Select the target platform, upload a source image, and export a Unity-friendly texture container.

  1. 01

    Pick the Unity target

    Choose mobile, desktop, web, or HDR based on the Unity build you are preparing.

  2. 02

    Upload the source image

    Use a PNG, JPG, TGA, TIFF, HDR, or EXR source supported by the converter.

  3. 03

    Download the texture

    Encode with the preset and download ASTC, DDS, or KTX2 output for engine import.

FAQ

ASTC is the usual starting point for modern mobile devices, with block size and quality adjusted for your content.

Yes. HDR and EXR sources can use HDR-oriented presets such as DDS BC6H or KTX2 BC6H where supported.

No. The conversion workflow runs locally in the browser with WebAssembly encoders.

Related texture tools

Texture Converter for Unity | ASTC, DDS, KTX2 Outputs | Texture Compression Online