BC6H vs RGBA16F
If you are deciding between BC6H and RGBA16F for HDR exports, this page explains the practical tradeoffs and when each route fits better.
How to choose
- BC6H is the compressed HDR route and fits desktop / DirectX workflows that prioritize smaller output size.
- RGBA16F is the uncompressed half-float route and fits KTX2 workflows that value direct float container readability and lower implementation complexity.
- The current site default recommendation is BC6H; choose RGBA16F when you need an explicit half-float KTX2 container.
Related tools
Inspect the source with the HDR viewer first, then compare HDR to DDS and HDR to KTX2 output routes.