BC6H vs RGBA16F

If you are deciding between BC6H and RGBA16F for HDR exports, this page explains the practical tradeoffs and when each route fits better.

How to choose

  • BC6H is the compressed HDR route and fits desktop / DirectX workflows that prioritize smaller output size.
  • RGBA16F is the uncompressed half-float route and fits KTX2 workflows that value direct float container readability and lower implementation complexity.
  • The current site default recommendation is BC6H; choose RGBA16F when you need an explicit half-float KTX2 container.

Related tools

Inspect the source with the HDR viewer first, then compare HDR to DDS and HDR to KTX2 output routes.

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